"Phrases" { "no_human" { "en" "You have to be a human!" } "player_respawned" { "en" "You was respawned!" } "zombie_respawned" { "#format" "{1:i}" "en" "You was respawned, you have {green}{1}{default} uses left!" } "no_leader" { "en" "You are not leader!" } "chosen_gun" { "#format" "{1:s}" "en" "You chosen {green}{1}{default} gun!" } "get_the_gun" { "en" "To get it, write in chat: {green}/get" } "gun_uses_left" { "#format" "{1:i}" "en" "You got your {green}chosen guns{default}, you have {purple}{1}{default} uses left!" } "maxium_usages_gunmenu" { "en" "You have maxium usage of weapon menu!" } "choose_gun_first" { "en" "Choose some guns first!" } "infected_disconnected" { "#format" "{1:N},{2:i}" "en" "Infected zombie {green}{1}{default} has disconnect from server, he recived punishment on {purple}{2}{default} rounds!" } "samegun_false" { "en" "You chosen to {green}disable{default} same guns every round!" } "samegun_true" { "en" "You chosen to {green}enable{default} same guns every round!" } "chosen_class" { "#format" "{1:s}" "en" "You chosen {green}{1}{default} class, you will get it after you respawn" } "chosen_class" { "#format" "{1:s}" "en" "You chosen {green}{1}{default} class, you will get it after you respawn" } "bought_item" { "#format" "{1:s}" "en" "You bought {green}{1}{default} from shop" } "not_enough_money" { "en" "You don't have enough money!" } "no_zombie" { "en" "You have to be a zombie!" } "not_enough_infection_nades" { "en" "You can't buy infection nade, because left 0 infection nades!" } "infection_timer_paused" { "#format" "{1:N}" "en" "Admin {green}{1}{default} paused infection timer!" } "infection_timer_unpaused" { "#format" "{1:N}" "en" "Admin {green}{1}{default} unpaused infection timer!" } "nextround_infection_timer" { "en" "Infection timer expired, wait for next round!" } "beacon_on" { "en" "You turned {green}on{default} beacon!" } "beacon_off" { "en" "You turned {green}off{default} beacon!" } "defend_marker_spawned" { "en" "You spawned {green}defend{default} marker!" } "defend_marker_removed" { "en" "You removed {green}defend{default} marker!" } "chosen_defend_sprite" { "en" "You chosen {green}defend{default} sprite!" } "chosen_follow_sprite" { "en" "You chosen {green}follow-me{default} sprite!" } "sprite_removed" { "en" "You removed sprite!" } "swaped_to_zombies" { "#format" "{1:N},{2:N}" "en" "Player {green}{1}{default} was swaped to ZOMBIES by {purple}{2}{default} admin!" } "swaped_to_humans" { "#format" "{1:N},{2:N}" "en" "Player {green}{1}{default} was swaped to HUMANS by {purple}{2}{default} admin!" } "removed_from_leader" { "en" "You was removed from leader position!" } "new_leader" { "#format" "{1:N}" "en" "Player {green}{1}{default} is new LEADER!" } "leader_died" { "#format" "{1:N}" "en" "Leader {green}{1}{default} has died!" } "player_is_dead" { "en" "Player is dead or not a human!" } "infection_ban" { "#format" "{1:N},{2:i}" "en" "Player {green}{1}{default} got infection ban on {purple}{2}{default} rounds!" } "infection_unban" { "#format" "{1:N}" "en" "Player {green}{1}{default} was unbanned from infection ban!" } "infected_by_player" { "#format" "{1:N}" "en" "You was infected by {green}{1}{default}, now you have to infect other players!" } "infected_frag" { "#format" "{1:N}" "en" "You got {green}1{default} frag for infecting {purple}{1}{default}!" } "first_infected" { "#format" "{1:N}" "en" "Player {green}{1}{default} is first zombie! Apocalypse has started!" } "riot_round" { "en" "This round is {purple}ZOMBIE RIOT ROUND{default}!!!" } }